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The callisto protocol multiplayer1/28/2024 Yes, enemies hit hard and you can get violently killed quickly, but in most cases you won’t need to worry about that. The problem is that every fight plays out like this, to the point it ends up feeling more like a quick-time event. Hits feel weighty from both sides, and the fantastic animation lends a visceral feeling to the battle. The visuals both in and out of cutscenes are excellent.Īs a system, it’s quite elegant, and I initially quite liked the back-and-forth of a combat encounter. The shotguns are really satisfying to use at least. You have the option to use your guns too, but they don’t do huge damage and ammo is quite limited. After you land a couple of attacks you may reveal a weak point, and a quick press of the left trigger will target it, allowing you to shoot it for bonus damage. Wait for an opening and then hit the right trigger to swing back a few times. Holding left or right on the left stick will automatically sway you out of the way of an attack, so long as you alternate between enemy swings. You’ll be locked into combat with an enemy and need to dodge left and right to avoid attacks before having a go yourself. There’s a lot of walking during which nothing much happens in The Callisto Protocol, but you will have to defend yourself fairly frequently too, and in spite of the game that this is promoting itself on the back of, the combat is mostly melee focused. Exploration leads to finding very brief audio logs that fill in a little bit of additional story, as well as extra ammo and health items to see you through your adventure. Additionally, it’s rare that anything of any interest happens during these sections, meaning you slowly move along to hide the loading screen that is inevitably hidden by these moments. I realise that this has become a video game trope in recent years, but my god there are a lot of them. What also keeps things claustrophobic is the absurd number of vents and tight spaces that Jacob needs to crawl and shimmy through. The very close camera isn’t always conducive to combat - more on that later - but it maintains a claustrophobic feeling throughout. The gameplay itself is pretty linear, with you guiding Jacob from one place to another within the prison complex and beyond. For a space trucker, Jacob seems to be very handy with a huge array of guns. There’s a setup for a sequel at the end, but I don’t think the storyline was really a strong point here, and the ending didn’t leave me clamouring for more of this tale, even with the couple of unanswered questions left behind. Whilst there are a couple of plot twists and turns as well as a little bit of intrigue involving visions that Jacob occasionally has, the story here is pretty standard science fiction horror fare, and there’s a fair chance you’ll have figured out what’s going on reasonably quickly. After an “induction”, Jacob is taken to his cell, and the next thing you know the whole prison is swarming with zombie-like monsters, forcing Jacob into a fight for survival and hopefully escape. After some shenanigans, you crash land close to a prison station on the celestial body, resulting in the death of your co-pilot, and your incarceration in the corrective facility with no clue as to why. You play as Jacob Lee, a space trucker making a delivery to the titular moon, Callisto. It gets a lot right, but it’s also quite flawed, meaning it’s understandable that some people were disappointed with the game, but the worst game of the year? No. It’s polished and well put together, and if it weren’t for its association with a certain other sci-fi horror video game then I doubt it would have received this much backlash. The Callisto Protocol is far from the worst game of 2022. I’ve finally gotten around to playing what far too many major reviewers are calling one of the worst games of 2022, and I have to say that that assessment is pretty inaccurate. Does The Callisto Protocol leave a dead space inside me?
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