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Rimworld prepare carefully alpha 181/24/2024 ![]() r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies ![]() No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. Reddit's Content Policy must be observed at all times. once a preset was just cut in the middle and an entire part (the bottom, I looked in the file) was missing.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)Īlso I noticed the "initsaving" and "current mode is saving" when I try to save a preset for a second time or load a preset after I saved one which prevents me from loading and saving properly. Verse.TabDrawer:DrawTabs(Rect, IEnumerable`1) Verse.ScribeSaver:DebugOutputFor(IExposable)ĮdB.PrepareCarefully.Utilit圜opy:CopyExposable(Scenario)ĮdB.PrepareCarefully.Controller:PrepareGame()Ĭalled InitLoading() but current mode is SavingĮdB.PrepareCarefully.Utilit圜opy:InitLoadFromString(String) ![]() UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)ĭebugOutput needs current mode to be Inactive RimWorld.UniqueIDsManager:GetNextThingID()ĮdB.PrepareCarefully.RelationshipBuilder:FillCompatibilityPool(Int32)ĮdB.(List`1, List`1)ĮdB.PrepareCarefully.PrepareCarefully:CreateColonists()ĮdB.PrepareCarefully.Controller:StartGame()ĮdB.PrepareCarefully.Page_PrepareCarefully:b_26_0()ĮdB.PrepareCarefully.Dialog_Confirm:DoWindowContents(Rect) RimWorld.UniqueIDsManager:GetNextID(Int32&) Getting next unique ID during saving or loading. Can dig up the preset file if you let me know where it is, but I'm not finding it myself in the directory) Exception filling window for _Confirm: : Non-static field requires a targetĪt (System.Object obj) in :0Īt (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) in :0Īt () in :0Īt () in :0Īt _PrepareCarefully.b_26_0 () in :0Īt _Confirm.DoWindowContents (Rect inRect) in :0Īt Verse.Window+c_AnonStorey2C4.m_1B1 (Int32 x) in :0Īnd I got it to work once, so I'm thinking maybe there's something in my specific saved pawn setup that it's choking on? (I am also seeing inconsistent point values when reloading the preset - which makes balancing tricky.
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